
Lumen
River Expedition
Camp, river, and trail. Joining, separating, and regrouping decide whether the crew makes camp.
Gates you can reach in any order: Camp, River, Trail.
1. Campfire Berries
CampTwo baskets of berries have to become one snack before dark. You choose which basket to pour, then whether to join them or eat from only one.
Grades K, 1 · add-within-10
2. The Missing Paddle
RiverA canoe had enough paddles at dawn. Some floated off. You choose which canoe to search, then whether to find the missing part or subtract by grabbing extras from another boat.
Grades K, 1 · subtract-within-10
3. River Bonds
RiverA crossing needs sums within 20. You choose a ford, then whether to make a ten first or add the ones in a tangle.
Grades 1, 2 · make-ten-20
4. Pack the Canoes
RiverTwo supply counts within 100 have ones that do not overflow. You choose a canoe, then whether to add by places or by dumping both lists together.
Grades 2 · add-two-digit
5. The Muddy Regroup
TrailOnes overflow into a ten on a muddy trail count. You choose a wagon, then whether to trade ten ones or pretend the ones digit can be 12.
Grades 2, 3 · regroup-add
6. Trail of Differences
TrailTwo trail lengths need a difference. You choose which blazes to compare, then whether to subtract by places or by guessing the gap from the map's picture.
Grades 2, 3 · subtract-two-digit
7. Supplies to 1,000
CampThe big cache is counted in hundreds. You choose a cache, then whether to add by places through hundreds or estimate and call it exact.
Grades 3, 4 · add-sub-1000
8. The Fork in the Estimate
TrailA fork in the trail needs a reasonable estimate before an exact check. You choose a fork, then whether to round first or march on an exact count you have not finished.
Grades 3, 4 · estimate