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Game Studio Scoring Engine

You are the lead designer at a game studio. Use the power of expressions to build a scoring system that is balanced, fair, and mathematically sound — then document it in a design report.

Unit 6 · Expressions 6.EE.1 6.EE.2 Version A · Design & Build
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🕹️ Your Mission

Your studio is launching Quest Blaster, a multiplayer adventure game. You need to design the scoring engine — the formulas that calculate how many points players earn. Work through four phases. Each one uses a real expression skill: exponents, writing algebraic expressions, evaluating with order of operations, and deciding which formula is fairest. Fill every box, hit Calculate or Check, then complete the design document and checklist at the end.

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Powers & Exponents · 6.EE.1

Level-Up Score Multiplier

In Quest Blaster, reaching a new level multiplies your score. The formula is score = baselevel. Enter a base point value and a level number; the calculator shows the expanded form and the total score.

Design decision: Choose a base score (2–10) and a level (2–5). See how fast the score grows — that is the power of exponents!
Need a hint?

An exponent means repeated multiplication. 34 = 3 × 3 × 3 × 3. Start with the base and multiply it by itself as many times as the exponent says. Count the factors — there should be exactly exponent of them.

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Write an Algebraic Expression · 6.EE.2a

Coin Bonus Formula

Players collect coins during a level. The studio wants a coin bonus expression: multiply the number of coins by a rate, then add a flat starting bonus. You write the algebraic expression, then the calculator confirms it.

Word description: "A player earns 3 points for each coin collected, plus a 50-point starting bonus for entering the level."

The variable c stands for the number of coins collected.
Write it yourself: In the box below, write the algebraic expression that matches the word description above (use the variable c).
Need a hint?

"3 points for each coin" means 3 times c, written as 3c. "Plus a 50-point bonus" means + 50. Put them together: 3c + 50. The coefficient 3 is the rate; 50 is the constant term.

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Evaluate an Expression · 6.EE.2c

Power Boost Calculator

The studio's elite scoring formula is 2x² + 5 where x is the player's power level. Substitute your value of x and evaluate — respecting order of operations (exponents before multiplication before addition).

Order of operations reminder: In 2x² + 5, you must
(1) square x first   (2) multiply by 2   (3) then add 5.
Need a hint?

At x = 3: first, 3² = 9. Then 2 × 9 = 18. Finally, 18 + 5 = 23. So 2(3)² + 5 = 23. Always do exponents before multiplication, and multiplication before addition.

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Compare Formulas & Quick Check · 6.EE.2c · 6.EE.1

Which Formula is Fairer?

Two designers propose scoring formulas. Compare them for the same player level x to decide which gives a more balanced result. Then pass the quick-check to prove your order-of-operations skills.

Formula A: x² + 10  |  Formula B: 4x + 6
Enter the same x value for both to compare.
Quick check: Evaluate . What is the answer?
Final Deliverable

Write Your Design Document

Write a short design document (3–5 sentences) explaining your scoring engine choices. Use the real numbers and expressions you calculated above.

Design Checklist

How You Are Scored

Project Rubric

Category4 — Expert3 — Proficient2 — Developing
Exponents (6.EE.1)Expanded form and value both correct; reasoning explainedValue is correctAttempted with an exponent error
Writing Expressions (6.EE.2a)Expression written correctly and coins problem explainedExpression written correctlyExpression has a minor error (wrong coefficient or missing constant)
Evaluating & Order of Operations (6.EE.2c)2x² + 5 evaluated correctly at chosen x; steps shownFinal value correctAttempted but order of operations error
CommunicationDesign doc clearly justifies every formula choice with real numbersDesign doc uses most computed numbersDesign doc is unclear or missing key numbers