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Escape Room Architect

You are designing a math escape room. Write equations for your clues, solve them with inverse operations, and build an answer key โ€” so players can only escape if their algebra is right.

Unit 8 ยท Equations & Inequalities 6.EE.6 6.EE.7 Version A ยท Design & Build
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๐Ÿ—๏ธ Your Mission

An escape room company has hired you to design four puzzle locks. Each lock opens only when a player solves a one-step equation. Work through four phases: translate a clue into an equation, write and solve addition/subtraction equations, write and solve multiplication/division equations, and finally sequence your puzzles and verify a known answer. Fill every box, hit Solve & Verify, and finish the blueprint checklist. Then print your escape room answer key.

1
Writing Equations ยท 6.EE.6

Translate the Clue

Good puzzle designers always start with a story clue and write it as an equation. Use a variable for the unknown combination number.

Puzzle Clue (Lock A): "The secret combination is a number. When you add 7 to it, you get 20. What is the combination?"

Write this as an equation using x for the unknown combination.
Need a hint?

A variable is a letter (like x) that stands for the unknown. "A number plus 7 equals 20" โ†’ x + 7 = 20. Your equation must have a variable, an operation, an equal sign, and a constant on the right side.

2
Addition & Subtraction Equations ยท 6.EE.7

Solve Lock C (Add/Subtract)

Design a puzzle where a player must solve an addition or subtraction equation. The calculator below solves x + p = q (or x โˆ’ p = q) and verifies by substitution โ€” just like the escape room answer key.

Lock C โ€” Addition Equation: Choose your own values for p and q. The equation is x + p = q, so x = q โˆ’ p. The solution must be positive (use q > p).
Need a hint?

Use the inverse operation: addition is undone by subtraction. For x + 8 = 15, subtract 8 from both sides: x = 15 โˆ’ 8 = 7. Then verify: 7 + 8 = 15 โœ“

3
Multiplication & Division Equations ยท 6.EE.7

Solve Lock D (Multiply/Divide)

Now design a trickier puzzle using multiplication. The equation is p ยท x = q, so x = q รท p. Pick values so the answer is a whole number โ€” that keeps the escape room fair.

Lock D โ€” Multiplication Equation: Choose p and q so that q is evenly divisible by p (no remainders). Example: p = 4, q = 28 โ†’ x = 7.
Need a hint?

Use the inverse operation: multiplication is undone by division. For 4x = 28, divide both sides by 4: x = 28 รท 4 = 7. Then verify: 4 ร— 7 = 28 โœ“. Make sure q รท p has no remainder!

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Sequence & Verify ยท 6.EE.7

Sequence the Puzzles & Final Check

Every escape room needs a logical order. Explain your puzzle sequence and verify a known answer to confirm your answer key is airtight.

Sequencing Decision: Which lock should come first, second, third, and fourth? Write your reasoning below โ€” think about difficulty level (simpler equations first).
Final Quick-Check (known answer): Solve 3x = 21. You should get x = 7. Type your answer below to confirm your algebra is ready for the answer key.
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Final Deliverable

Complete the Escape Room Blueprint

Write your escape room blueprint (3โ€“5 sentences). Name each lock, give its equation, and state the combination (solution). A player reading this should know exactly what equation to solve for each lock.

Blueprint Checklist

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How You Are Scored

Project Rubric

Category4 โ€” Expert3 โ€” Proficient2 โ€” Developing
Writing Equations (6.EE.6)Equation correctly uses a variable; clue matches equation perfectlyEquation is correctVariable used but equation has an error
Add/Sub Equations (6.EE.7)Solution correct; substitution check shown and correctSolution correctAttempted with a computation error
Mult/Div Equations (6.EE.7)Solution correct; substitution check shown and correctSolution correctAttempted with a computation error
CommunicationBlueprint names all four locks with equations, solutions, and clear reasoningBlueprint names most locks with equations and solutionsBlueprint is incomplete or missing solutions